Bakshi Flashback from High School
- Tia

- Mar 22
- 1 min read
Recently, Ralphs oldest friend and fellow artist/animator from School of Industrial Design, Cosmo Anzilotti, sent Ralph a care package of treasures. In it were three comic strips Bakshi did that I need to share. His dreams at the time consisted of having his strips in the papers.
Here is a fresh sample of Bakshi from the late 50's. As a matter of fact, Cosmo is the reason Bakshi went up to work at Terrytoons from S.I.A., and thus, the Bakshi animation career begins. The three artists and best friends that went up to Terrytoons from SIA were Cosmo, Ralph and Bobby. Thanks Cos!














Slope Game is fun for both casual gamers and serious gamers.
As someone just learning about this, it’s fascinating to see how early collaborations and friendships helped shape Bakshi’s career path. It kind of reminds me of FNF game, where the boyfriend faces different opponents but grows stronger with each encounter—those early connections really set the stage. Makes me curious to see how those comic strips reflect his later animation style.
thanks for this infor
Sprunki Game
The simplicity of Wacky Flip hides its difficulty. The character jumps and spins automatically. You must focus on the landing. The platform becomes your target. Timing is your only tool. A perfect stop leads to success. A mistake leads to failure. The ragdoll system exaggerates every outcome. Each fall feels different. Levels introduce new challenges. Players must stay alert. Progress feels rewarding.
Reflecting on high school memories really resonates with me. I often turned to games like Geometry Dash Subzero to escape stress—those challenging levels mirrored the ups and downs we experienced back then. It’s a reminder of resilience in both gaming and life!